XR5 Vanguard, DG-XR1, and XR2 Ravenstar in Orbit

Latest News

3-Jul-2020 - XRSound 2.0 Released

XRSound version 2.0 is now released! Version 2.0 adds support for Orbiter modules, such as MFDs or other plugins, in addition to Orbiter vessels. Version 2.0 is fully backwards-compatible with all XRSound 1.x-enabled vessels as well.

For more information, refer to the XRSound 2.0 User Manual. You can get the new XRSound 2.0 version on the Downloads page.


20-Feb-2018 - XRSound 1.0 Released

XRSound has finished beta testing and is ready for public release!  Built from the ground-up for Orbiter 2016, XRSound includes over 450 sounds, voice callouts, and ATC radio chatter callouts: XRSound adds default sounds to every Orbiter vessel (not just XR vessels!).  Also includes an easy-to-use C++ API and full configuration file support to add or customize sounds for your favorite vessels.  Check out the full list of features in the XRSound User Manual .

Newly updated XR vessels that use XRSound have also been released.  Download the new XRSound and XR vessels from the Downloads page.  You can also watch a demo of XRSound with Orbiter 2016.


11-Jun-2017 - Updated XR Vessels Released

XR vessel patch versions have been released! Get the newly updated XR vessels from the Downloads page.


30-Sep-2016 - TDGUI 2.0 Released

The new 2.0 version of TDGUI is now available, which includes support for Elite Dangerous: Horizons. Download the updated TDGUI version on the Downloads page.


30-Aug-2016 - Orbiter 2016 and Updated XR Vessels Released

Orbiter 2016 and new XR vessel versions updated for Orbiter 2016 have been released! Get Orbiter 2016 here and get the newly updated XR vessels from the Downloads page.

...adds sound to all Orbiter vessels!

XR Fleet Overview

The XR5 Vanguard, DeltaGlider-XR1, and XR2 Ravenstar are cutting-edge, high-performance spacecraft for the Orbiter Space Flight Simulator

All XR vessels are built on a common framework and share similar internal systems.  Highlights include three (XR1), four (XR2), or five (XR5) 2D instrument panels that natively support 1280-, 1600-, and 1920-pixel-wide resolutions, high-performance Altea Aerospace SCRAM engines, complex damage simulation, custom sound effects, over 250 voice callouts performed by actress Sally Beaumont, and highly precise autopilots just to name a few.  In addition, the XR2 and XR5 include a payload bay with full payload support via a custom panel.  The XR codebase consists of over 60,000 lines of C++ code.

The XR1's 3D mesh is based on the DG-S mesh included with Orbiter, while the XR5 and XR2 use all-new 3D models created from the ground up by Russell Hicks and Steve "Coolhand" Tyler, respectively.   The XR5's skin and textures were created by PennyBlack.

XR vessels are designed to be pilots' ships, and with all the realism settings set to maximum the ships are significantly more challenging to fly efficiently (and safely) than Orbiter's default DeltaGlider; i.e., pilot workload is higher. However, each vessel is fully configurable via its configuration file, and with all the realism settings disabled each vessel is just as forgiving to fly as the default DeltaGlider. The configuration file also features a custom [cheatcodes] section that allows the user to directly set certain ship's values such as maximum engine thrust, fuel capacity, ship mass, etc. 

Download the XR Fleet on the download page.  You can also browse the XR Flight Operations Manual.


XR2 Ravenstar Leaving Orbit


more screenshots

Last updated 3-Jul-2024